#include "ConcreteState.h"

#include "Context.h"

#include <iostream>

void ConcreteStatePlay::doAction(Context *context)
{
    std::cout << "play video" << std::endl;
}

void ConcreteStatePause::doAction(Context *context)
{
    std::cout << "pause video" << std::endl;
}

void ConcreteStateStop::doAction(Context *context)
{
    std::cout << "stop video" << std::endl;
}
